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How to Scale a Game for All Device Sizes in Phaser

Time 6 mins

I think scaling is a pretty big topic for HTML5 mobile games, and there's no one size fits all solution. I'm yet to make more complex games with Phaser but I have a scaling strategy that seems to work pretty well for me.

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How to Use Retina Graphics in HTML5 Phaser Games

Time 8 mins

If you don't have one, you've probably heard of Apple's "Retina" devices. Retina is just marketing spiel that refers to the device pixel ratio of the device. If we take a look at the iPhone 5 as an example, it has a resolution of

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