Is Ionic the WordPress of the Mobile App World?
13 minsIn this article, I'm going to explore both the positive and negative similarities between Ionic and Wordpress
In this article, I'm going to explore both the positive and negative similarities between Ionic and Wordpress
The short of it is You're not going to be able to build an entire application in Ionic Creator (at least not yet anyway), but it is an awesome tool for quickly creating UI and prototype apps.
I've noticed that a few people seem worried about the future of Sencha Touch and whether it is a good choice for developing HTML5 or hybrid mobile applications. I was recently contacted through my blog by someone who had these concerns, to paraphrase what they said
It turns out this is a bug in Sencha Cmd and you can view the bug report here. Hopefully this is fixed soon but in the mean time there is a work around.
I love the Sencha Touch framework but I ran into a lot of frustrating obstacles whilst trying to learn that took way longer to overcome than they needed to.
In this tutorial I am going to show you how you can use ES6 in your own Phaser games, but first let's talk a little bit about what ES6 even is.
Fortunately there's an easy solution for both Windows and Mac. Reflector is an application for both PC and Mac that allows you to mirror your device onto your computer and then make a recording of it.
As a web developer, you may feel like you're getting left behind a bit if you don't update your skill set to include mobile.
I'm going to be releasing a couple of preview lessons before the launch date (which will be announced soon), the first of which is one of the Ionic lessons
AdMob will allow you to display advertisements to users of your mobile application, and earn revenue from displaying them - similar to how AdSense works for websites.
This game will be a word searching game, where you have to make as many words as you can from the letters available.
In this first part, I will walk you through setting up your database and setting up some PHP files on your server that are ready to receive calls from your application.
In this tutorial we are going to allow the player to select a run of tiles from the grid in an attempt to create a word.
Today we will be taking a similar approach, but this time we will be setting up the basic screen flow for the application. At the end of this tutorial, you should have something that looks like this
In this part we're going to finish implementing the API, by implementing all necessary functionality in our users.php file.
At this point we have our screen flow in place and a completed API communicating with our PHP & MySQL backend. Now to complete the puzzle all that is left to do (besides the Facebook Login alternative that we can add later) is to hook the rest of our application into that API.
In this tutorial, I will provide some examples of handling various types of collisions in a Phaser game.
In this tutorial, I am going to talk through how to create and use states in Phaser, as well as covering some general theory around how they work.
Updates include larger application size upload limits, support for plugins from plugins.cordova.io and a removed reviewing and approval process.
Even when you know all the requirements this is still a pretty painful process so I want to make sure you don't have to spend hours searching around for the correct dimensions of screens you need to cater for.